//====================================================================================================================

event HudLowAmmoPulse
{
	Animate AmmoInClip 							FgColor 	"Low Ammo In Clip" 					Linear 	0.0 	0.075
	Animate AmmoInClip 							FgColor 	"Low Ammo In Clip Pulse" 			Linear 	0.125 	0.075
	
	Animate AmmoInReserve						FgColor 	"Low Ammo In Reserve" 				Linear 	0.0 	0.075
	Animate AmmoInReserve 						FgColor 	"Low Ammo In Reserve Pulse" 		Linear 	0.125 	0.075
	
	Animate AmmoNoClip 							FgColor 	"Low Ammo No Clip" 					Linear 	0.0 	0.075
	Animate AmmoNoClip 							FgColor 	"Low Ammo No Clip Pulse" 			Linear 	0.125 	0.075
	
	RunEvent HudLowAmmoPulseLoop				0.4
}	

event HudLowAmmoPulseLoop
{
	RunEvent HudLowAmmoPulse					0.0
}

event HudLowAmmoPulseStop
{
	StopEvent HudLowAmmoPulse 					0.0
	StopEvent HudLowAmmoPulseLoop 				0.0
	
	Animate AmmoInClip 							FgColor 	"Ammo In Clip" 						Linear 	0.0 	0.0
	
	Animate AmmoInReserve 						FgColor 	"Ammo In Reserve" 					Linear 	0.0 	0.0
	
	Animate AmmoNoClip 							FgColor 	"Ammo No Clip" 						Linear 	0.0 	0.0
}

//====================================================================================================================