"Resource/UI/InGameQueueStatus.res" { "QueueHUDStatus" { "fieldName" "QueueHUDStatus" "visible" "1" "enabled" "1" "xpos" "0" "ypos" "0" "zpos" "1001" "wide" "f0" "tall" "480" "proportionaltoparent" "1" "keyboardinputenabled" "1" "mouseinputenabled" "0" "alpha" "255" } "CTFLogoPanel" { "ControlName" "CTFLogoPanel" "fieldname" "CTFLogoPanel" "xpos" "r22" "ypos" "r31" "zpos" "100" "wide" "22" "tall" "22" "visible" "1" "proportionaltoparent" "1" "radius" "8" "velocity" "100" "fgcolor_override" "White" } "QueueText" { "ControlName" "Label" "fieldName" "QueueText" "xpos" "r102" "ypos" "r11" "zpos" "100" "wide" "100" "tall" "10" "visible" "1" "enabled" "1" "font" "Size 10" "AllCaps" "1" "fgcolor_override" "White" "textAlignment" "east" "labelText" "In Queue" "proportionaltoparent" "1" "mouseinputenabled" "0" } }