//==================================================================================================================== event HudLowAmmoPulse { Animate AmmoInClip FgColor "Low Ammo In Clip" Linear 0.0 0.075 Animate AmmoInClip FgColor "Low Ammo In Clip Pulse" Linear 0.125 0.075 Animate AmmoInReserve FgColor "Low Ammo In Reserve" Linear 0.0 0.075 Animate AmmoInReserve FgColor "Low Ammo In Reserve Pulse" Linear 0.125 0.075 Animate AmmoNoClip FgColor "Low Ammo No Clip" Linear 0.0 0.075 Animate AmmoNoClip FgColor "Low Ammo No Clip Pulse" Linear 0.125 0.075 RunEvent HudLowAmmoPulseLoop 0.4 } event HudLowAmmoPulseLoop { RunEvent HudLowAmmoPulse 0.0 } event HudLowAmmoPulseStop { StopEvent HudLowAmmoPulse 0.0 StopEvent HudLowAmmoPulseLoop 0.0 Animate AmmoInClip FgColor "Ammo In Clip" Linear 0.0 0.0 Animate AmmoInReserve FgColor "Ammo In Reserve" Linear 0.0 0.0 Animate AmmoNoClip FgColor "Ammo No Clip" Linear 0.0 0.0 } //====================================================================================================================