//==================================================================================================================== event HudHealthBonusPulse { Animate PlayerStatusHealthValue FgColor "Buffed Health" Linear 0.0 0.075 Animate PlayerStatusHealthValue FgColor "Buffed Health Pulse" Linear 0.125 0.175 Animate HealthBG Alpha "0" Linear 0.0 0.0 Animate HealthBuff Alpha "255" Linear 0.0 0.0 RunEvent HudHealthBonusPulseLoop 0.7 } event HudHealthBonusPulseLoop { RunEvent HudHealthBonusPulse 0.0 } event HudHealthBonusPulseStop { StopEvent HudHealthBonusPulse 0.0 StopEvent HudHealthBonusPulseLoop 0.0 Animate PlayerStatusHealthValue FgColor "Health Numbers" Linear 0.0 0.0 Animate HealthBG Alpha "255" Linear 0.0 0.0 Animate HealthBuff Alpha "0" Linear 0.0 0.0 } //==================================================================================================================== event HudHealthDyingPulse { Animate PlayerStatusHealthValue FgColor "Low Health" Linear 0.0 0.075 Animate PlayerStatusHealthValue FgColor "Low Health Pulse" Linear 0.125 0.175 Animate HealthBG Alpha "0" Linear 0.0 0.0 Animate HealthHurt Alpha "255" Linear 0.0 0.0 RunEvent HudHealthDyingPulseLoop 0.4 } event HudHealthDyingPulseLoop { RunEvent HudHealthDyingPulse 0.0 } event HudHealthDyingPulseStop { StopEvent HudHealthDyingPulse 0.0 StopEvent HudHealthDyingPulseLoop 0.0 Animate PlayerStatusHealthValue FgColor "Health Numbers" Linear 0.0 0.0 Animate HealthBG Alpha "255" Linear 0.0 0.0 Animate HealthHurt Alpha "0" Linear 0.0 0.0 } //====================================================================================================================