//==================================================================================================================== event FlagOutline { RunEvent FlagOutlineHide 0.0 Animate OutlineImage Alpha "255" Linear 0.1 0.2 Animate OutlineImage Position "c-50 r90" Linear 0.1 0.2 Animate OutlineImage Size "100 50" Linear 0.1 0.2 Animate OutlineImage Position "c-25 r0" Linear 0.7 0.2 Animate OutlineImage Size "50 25" Linear 0.7 0.2 Animate OutlineImage Alpha "0" Linear 0.9 0.1 } //==================================================================================================================== event HudSpyDisguiseChanged { Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2 Animate PlayerStatusSpyOutlineImage Position "60 r160" Linear 0.0 0.2 Animate PlayerStatusSpyOutlineImage Size "100 100" Linear 0.0 0.2 RunEvent HudSpyDisguiseHide 0.7 } event HudSpyDisguiseHide { Animate PlayerStatusSpyOutlineImage Position "0 r0" Linear 0.0 0.2 Animate PlayerStatusSpyOutlineImage Size "0 0" Linear 0.0 0.2 Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1 } //==================================================================================================================== event HudTournamentSetupPanelOpen { Animate HudTournamentSetup Position "-100 40" Linear 0.0 0.001 Animate HudTournamentSetup Position "0 40" Spline 0.001 0.1 } event HudTournamentSetupPanelClose { Animate HudTournamentSetup Position "0 40" Linear 0.0 0.001 Animate HudTournamentSetup Position "-100 40" Spline 0.001 0.6 } //==================================================================================================================== event ActiveTimerHighlight { Animate TimePanelValue FgColor "180 255 180 255" Linear 0.0 0.0 } event ActiveTimerDim { Animate TimePanelValue FgColor "White" Linear 0.0 0.0 } //==================================================================================================================== event RDPositiveScorePulse { Animate Score FgColor "Green" Linear 0.0 0.0 Animate Score FgColor "White" Linear 0.1 0.2 } event RDNegativeScorePulse { Animate Score FgColor "Low Health Pulse" Linear 0.0 0.0 Animate Score FgColor "White" Linear 0.1 0.2 } //==================================================================================================================== event HudSnapShotReminderIn { RunEvent HudHealthDyingPulseStop 10.0 RunEvent HudHealthBonusPulseStop 10.0 RunEvent HudLowAmmoPulseStop 10.0 RunEvent HudMedicChargedStop 10.0 } //==================================================================================================================== event HasNotificationsBlink{} event HasNotificationsBlinkStop{} event TeamStatus_PlayerDead{} event TeamStatus_PlayerAlive{} event CompetitiveGame_LowerChatWindow{} event CompetitiveGame_RestoreChatWindow{} event HudTournament_MoveChatWindow{} event OvertimeLabelPulseRed{} event SuddenDeathLabelPulseRed{}